Blackspot

Augmented Reality

Replacing imagination with computer animation.

The world is losing its magic. The rivers are no longer deities and the Nymphs that Socrates knew were on his walk with Phaedrus are not acknowledged anymore. Today we live in a strictly material world, a boring world, a scientific world where rocks are rocks and nature is man-made. Beautiful vistas are just that – beautiful, worthy of a picture but no longer a fountain of sublime transcendental glimmers. And yet, despite closing ourselves to the immaterial and denying the mystery of existence, the sable shadow still haunts us. So, we keep it at bay with new diversions and dazzling distractions.

Every modern generation has felt the alarming emptiness of life and has sensed that the horizon is bleak. Our banal society has long offered us nothing but the continued march of technological suicide, the extinction of biodiversity and the leveling down of infodiversity. We are wasting away our lives in long hours in front of screens, pushing pixels and accruing overtime. Bleary eyed, in a digital daze, we gulp down what we’re given and try not to think about the existential walls that are closing in as our precious years slip through our fingers, never to return again.

Faced with the shallowness of our existence, a life lived on the surface of reality, we desperately try to re-create the magical feeling that has been lost. But we are so far gone that the only alchemy we know is made of silicon chips and computer code. Still, our mercurial wizards with laptop laboratories combine these two technologies, frantically seeking the incantation for re-enchantment. But their methodologies are materialist and their tools far too modern – all that comes from their labors are expensive rose-colored glasses.

They call it augmented reality, a system for looking through the machine’s eyes, a way of seeing that replaces imagination with computer animation. And while our rocks may still be rocks, with this technology in hand, they promise us that our declining world will be bearable. That the dirt, grime and pollution need not be cleansed for through the screen everything is shiny and clean. And forget, of course, a revolution that razes this world because we can do it on our machines, safe and legally. Why destroy an oppressive reality when we can simply live in a “liberating” fantasy?

Against those who claim that augmented reality is the future of activism, we need only say: Everyone may wear blinders but the world will still stink of decay.

Micah White is a contributing editor at Adbusters and an independent activist. He lives in Berkeley and is writing a book about mental environmentalism. www.micahmwhite.com or micah (at) adbusters.org

68 comments on the article “Augmented Reality”

Displaying 31 - 40 of 68

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Anonymous

I don't like the morbid thoughts. We have no idea of what is coming ahead. We must be careful as much in what we do to avoid the collapse as in what we say.
'Augmented' reality is just a word, a concept to speak of the new communications media. If you want to talk about a real issue, go flame against OGMs and nanotechnologies, these are not concepts, they are the real danger actually.
And, more generally, focus your speach on a positive action for nature instead of a complaining against some concept in technology. Technology opens new doors. Its the carelesness we manifest in all our actions that closes the doors of nature unduly, not the technology itself. Fight hard for the "Precautionary Principle" to become part of the laws of our contries, that is one of the main issues today.

Anonymous

I don't like the morbid thoughts. We have no idea of what is coming ahead. We must be careful as much in what we do to avoid the collapse as in what we say.
'Augmented' reality is just a word, a concept to speak of the new communications media. If you want to talk about a real issue, go flame against OGMs and nanotechnologies, these are not concepts, they are the real danger actually.
And, more generally, focus your speach on a positive action for nature instead of a complaining against some concept in technology. Technology opens new doors. Its the carelesness we manifest in all our actions that closes the doors of nature unduly, not the technology itself. Fight hard for the "Precautionary Principle" to become part of the laws of our contries, that is one of the main issues today.

Anonymous

I agree that the digital age and anything which comes after can have an adverse effect on the creative mind. Slowly but surely we will lose the feeling of picking up a pen and bleeding ink on a sheet of paper. Graphic art has a lot of limitations and I think having PCs will turn kids away from picking up that paint brush or pencil. It's important to carry on the creative tradition of yesterday while utilizing the technology available to us today. Even though I like the sounds of my keys clicking when I type, the rustle of a sheet of paper the grip of a pen, and the stroke of a brush, is irreplaceable in my world.

Anonymous

I agree that the digital age and anything which comes after can have an adverse effect on the creative mind. Slowly but surely we will lose the feeling of picking up a pen and bleeding ink on a sheet of paper. Graphic art has a lot of limitations and I think having PCs will turn kids away from picking up that paint brush or pencil. It's important to carry on the creative tradition of yesterday while utilizing the technology available to us today. Even though I like the sounds of my keys clicking when I type, the rustle of a sheet of paper the grip of a pen, and the stroke of a brush, is irreplaceable in my world.

Shoku

i think what mr white is speaking about is loss- a real loss-- and i am another one who does not believe that what we have gained -- let's call it a gain-- offsets this very real loss.
I am grief stricken at losing the possibility of relating to something /anything (nymphs, falcons, bristlecone pines, coral reefs) that isn't man made.

Shoku

i think what mr white is speaking about is loss- a real loss-- and i am another one who does not believe that what we have gained -- let's call it a gain-- offsets this very real loss.
I am grief stricken at losing the possibility of relating to something /anything (nymphs, falcons, bristlecone pines, coral reefs) that isn't man made.

Anonymous

I'm not sure every one here actually read the whole article. When he says that its "lost its magic" he is talking about reality and the beauty of real life. not about flashy images on a screen. Its true that people are ignoring reality and buying into the materials these screens are showing them. People need to see beyond themselves and understand whats happening to reality. just sayin. . .

Anonymous

I'm not sure every one here actually read the whole article. When he says that its "lost its magic" he is talking about reality and the beauty of real life. not about flashy images on a screen. Its true that people are ignoring reality and buying into the materials these screens are showing them. People need to see beyond themselves and understand whats happening to reality. just sayin. . .

Anonymous

its about perceptual bandwidth - gadget tech even holographic interactive stuff has only a fraction of the bandwidth presently enjoyed by the greater proportion of the human population. thus the idea of tech gadgets being anything other than extremely partial externalizations of of various aspects of human social ideas strikes me as a bit of a furfey - and besides like all objects the may have what some folk call 'tao' or 'dao' they have no life force, ie, they are not 'alive' in the conventional sense and so in time are destined to be little more than empty shadows of living beings - tools much like a hammer, or a spade or a calculator - which begs the question, as tools are they any good at what they are designed for, and if what they are designed for is not a healthy or appropriate purpose, why use them at all ? - case in point, much vr stuff has been around for over a decade, yet it has been held back by the perceptual and social distortions that research has discovered results from heavy vr engagement - ie it is unhealthy -

Anonymous

its about perceptual bandwidth - gadget tech even holographic interactive stuff has only a fraction of the bandwidth presently enjoyed by the greater proportion of the human population. thus the idea of tech gadgets being anything other than extremely partial externalizations of of various aspects of human social ideas strikes me as a bit of a furfey - and besides like all objects the may have what some folk call 'tao' or 'dao' they have no life force, ie, they are not 'alive' in the conventional sense and so in time are destined to be little more than empty shadows of living beings - tools much like a hammer, or a spade or a calculator - which begs the question, as tools are they any good at what they are designed for, and if what they are designed for is not a healthy or appropriate purpose, why use them at all ? - case in point, much vr stuff has been around for over a decade, yet it has been held back by the perceptual and social distortions that research has discovered results from heavy vr engagement - ie it is unhealthy -

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